package controller.bullets
{
	import away3d.containers.ObjectContainer3D;
	
	import controller.GameControllerBase;
	
	import flash.display.Sprite;
	
	import gameObject.SingleBullet;
	
	import net.decoder.DecoderClient;
	
	public class BullectControllerBase extends Sprite
	{
		protected var decoder:DecoderClient;
		protected var _target:SingleBullet;
		
		private var _instObj:ObjectContainer3D = new ObjectContainer3D;
		
		public function get instObj():ObjectContainer3D
		{
			return _instObj;
		}

		public function setup(target:SingleBullet):void
		{
			_target = target;
		}
		
		public function dispose():void
		{
			
		}
		
		public function BullectControllerBase()
		{
			decoder = new DecoderClient;
		}
		
		public function fire():void
		{
		}
		
		
	}
}